So a milestone and I'm turning some laps and learning the track which is great. OK Folks, Thanks to all your kind help I actually have my track importing from Bob's track builder into RFactor and can take some laps (with the track running in the right direction - learned the hard way that I needed to start my Google Earth path at the start-finish line and proceed in the correct direction that the track runs. I think I am not forgetting anything, I have related the process from memory. (the latter I do from rFactor Devmode as you can see the changes in real time and the adjustment is more accurate). ◙ If there are no errors you should be able to start rF2 in development mode and charging the circuit.įrom this moment on you are ready to start editing everything you need, include animated objects, modify shaders / textures, etc. ◙ Import the new SCN into 3dsimed and check that everything is displayed correctly and use the info tool to check that no objects or textures are missing. ◙ Edit the new SCN to update the search paths with the data of the new structure. ◙ Export the textures to the new structure. ◙ Copy SCN, TDF, AIW, CAM and GDB to the new folder. ◙ Edit the original SCN and delete the lines corresponding to the sky. ◙ Create the structure in moddev locations. Packed RRSHD & CBASH for improved loading times.◙ Export to rF1 in a folder outside of development mode (this will save you work later).Minor foliage & terrain material tweaks.
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